The empire that has the highest score when the Victory Year arrives is declared winner. Victory score tallies an empire's total accomplishment. The formula to calculate the overall power of an empire is: Overall Power = Fleet Power ∗ 2 + Economic Power ∗ 3 + Technology Level ∗ 1 Victory score +0.01 per 1 base Tech Cost of all researched technologies, including repeatable technologies.Repeatables only count 0.33x as much as regular technologies. Technology Level: 60 + the combined base Tech Cost of all researched technologies, divided by 100. The various resources are weighted the same as their base market price (base energy price for 1 unit): Monthly spending is not part of this score. Relative Power is split into three categories: Fleet Power, Economic Power and Technology Level.įleet Power: The combined fleet power of every owned fleet.Ī weighted sum of all monthly income, including income from trade agreements. A Relative Power of Superior / Inferior means that an empire has 50% more (1.5x) resource production, fleet power or researched technologies and a Relative Power of Overwhelming / Pathetic means that an empire has 150% more (2.5x) resource production, fleet power or researched technologies. Relative Power is a measure of how much empires are ahead of one another in terms of resource production, fleet power or researched technologies. Choosing a Sector Focus will make the sector develop itself automatically towards a given direction as long as it has resources, reducing micromanagement. The new empire will have the same ethics, authority, civics and technologies but not sovereign civics.Īll sectors, including the core sector, can be given a Sector Focus. Sectors of empires that are not Gestalt Consciousness or Fanatic Purifiers can be turned into a subject empire. Changing the core sector's capital requires moving the empire capital with the usual cost to do so. This immediately updates the sector's contained systems as if creating a new sector. It is also possible to change a sector capital to a new colony at any time at no cost. The new sector immediately adds all contiguous systems up to four hyperlanes away to itself. Any colony which is not in a sector can be selected as the sector capital of a new sector, with the planet becoming marked by blue star corners on the system and galaxy maps. Each sector can have a leader assigned to it, applying their level effects and traits to all colonies in the sector. Sectors also cannot extend through wormholes or gateways. All contiguous systems within that range are included in the sector sectors cannot extend across systems that belong to a different sector, a different empire, or are unowned. All sectors extend up to four hyperlanes away from the sector capital. Every empire starts with a core sector, with the homeworld as the sector (and empire) capital. Sectors are administrative regions within an empire.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |