If you don't know how to code (this seems to be the case judging by your comments) you should really start there first learning python is a good choice for a beginner imho, c/c++ are possibly more useful in the long run but also take more time to learn. Also a special thanks for veloCity666 for replying in the post, as not only the tips are helpfull but it also gives motivation.Īside for "standard" PS2 data files, for which you may find some ready-to-use tools, you'll have to write your own programs to deal with the files (of course you need to understand them first). idb are some sort of comment of IDA (not sure).Īltough I didn't achieve much, I hope I can help someone in similar situation. They contain code for hardware interfacing and stuff like that. I read that these files are modules that are loaded by the PS2 at game runtime. I also found out C code and comments in files. GSL seems like a some type of texture file but im unsure.E3D seems like a custom made extension and archieve but I have still yet to find a pointer. tvb to soundfont 2 (insrument sound (4byte each)). Using it and using Awave studio I converted. Regarding sound files (.) I found this tool: ![]() ![]() (I havnt made progress extracting stuff tough) Regarding analyzing bin and extrating it's resources I used hex Workshop, I try to see what header there is and I try to find a pointer (sometimes 4 bytes) that points to a resource filename, usually there also is bytes for size of the data chunk after the filename, using quickBMS you can do a script to extract all this files automatically. Hello I just want to update and also put here material that was usefull to me in case someone had the same problems I had.
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